AI Insights · Timothy · June 2024
Top 5 Hack and Slash Apps on iOS in Australia - Q2 2024
Explore the performance of the top 5 hack and slash games on iOS in Australia during Q2 2024. Detailed insights on downloads, revenue, and active users trends.
During the second quarter of 2024, the top 5 hack and slash applications on iOS in Australia showcased varying performance metrics. Leveraging data from Sensor Tower, we provide insights into downloads, revenue, and weekly active users for each app.
Solo Leveling:Arise from Netmarble Corporation had a notable debut in early May. Revenue peaked at approximately $71K in the first week of May, followed by a decline to around $19K by mid-June. Downloads started strong with 20K in the first week but dropped to 1.8K by early June before seeing a slight resurgence to 6.2K by mid-June. Weekly active users exhibited growth, starting at 18K and increasing to 27K by the end of June.
Hades - NETFLIX from Netflix, Inc. showed modest revenue figures, peaking at $13 in mid-June. Downloads saw a gradual decline from 1.1K in early April to 441 by the end of June. Weekly active users also decreased from 4.5K in early April to 3.2K by late June.
Devil May Cry: Peak of Combat by YunChang Games experienced a steady decrease in both revenue and downloads. Revenue peaked at around $3.7K in early April and dropped to $449 by the end of June. Downloads also fell from 4.2K in early April to 206 by late June. Weekly active users declined from 4.1K to around 1.4K over the same period.
Disney Mirrorverse from Kabam Games, Inc. maintained relatively stable performance. Revenue peaked at $627 in late April and then gradually decreased to $346 by the end of June. Downloads hovered around 200 per week, with a slight increase to 239 by late June. Weekly active users showed a positive trend, increasing from 4.3K in early April to 4.9K by the end of June.
Honkai Impact 3 by COGNOSPHERE PTE. LTD. demonstrated steady download figures, starting at 163 in early April and slightly decreasing to 126 by the end of June. Revenue peaked at $3.7K in late April, with fluctuations leading to $733 by late June. Weekly active users showed a decline from 711 in early April to 555 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.